PHOT3190 - A new Class of Digital Artists

Course Description:

Students learn the theoretical and practical aspects of photographic digital imaging. Students develop a theoretical understanding of this technology and learn to apply these principles using Adobe Photoshop. Students learn to control, modify, and manipulate digital photographic images for both corrective and creative purposes.

In this course students used Adobe Photoshop (and Camera RAW) to explore the realm of digital image processing and manipulation. This course required students to look at taking imagery from a variety of sources and creating unique digital images. Students spent a lot of time on learning the Photoshop environment and how to work with digital files to bring their creative visions to life.

Class-Image-Web
Class-Image-Web

Reflection:

For this eight week course I used a scaffolding of projects to ratchet up the technical requirements (Photoshop manipulation skills) as well as increased creative control over the subject and composition of thier projects.  In total, three course projects were used, each building upon the previous project.  The first project (the most restrictive, and most simplistic) was focused on using state of the art equipment (cameras) and software (Photoshop) to re-create the visual aesthetics of vintage toy film cameras (styles made immensely popular via Instagram/Hipstamatic etc).  The second project focused on the theme of the self portrait, but the students were to re-imagine what the essence of a self portrait is and explore ways to visually compose an image that encompasses their abstraction of the "self image".  Finally, students were given an open ended project entitled the Uelsmann Experience, incorporating some of the free flowing design and creative process of image creation influenced by the legendary creative couple Jerry Uelsmann and Maggie Taylor.  For this final project students were to come up with their own image theme and develop a creative strategy to accomplish their vision.  This project can sometimes give "too" much creative freedom in which its vital to consult with each student to ensure the scope of their project is manageable in the timeframe of the course.

Throughout the course students engaged in small activities and in-class tutorial challenges focused on having the students learn new image manipulation techniques and put them to use in a time controlled environment.  This challenge scenario was used to enforce my belief that in the creative process, especially in digital image creation the point of failure is where we learn the most about ourselves and the techniques used.  For this class I wanted to create a "safe place to fail" - meaning I wanted the students to push themselves beyond their comfort zones and to try new techniques and ways of approaching the creative process without the fear that failing to succeed in their experiment would translate into an academic failure.

Overall, the individual growth demonstrated by each student, non only in technical proficiency, but in the creative process as artists was extensive.  Students were able to demonstrate a clear and purposeful rationale behind the technical, aesthetic, and compositional elements of each of their completed project pieces.

To cap the course off on the last day I put together a short time-lapse video of the class picture I created from a series of individual portraits taken earlier in the course (under the guise of a hands on tutorial on portraiture).  I wanted to use this simple image as both a visual "thank you" to the course, but to also serve as an example of how to re-imagine the "class picture" in a way that is contemporary and fun.  A Super A3 poster was printed in class on the last day and signed by each of the students as a momento that will be proudly displayed in my office.

For more information you can checkout the open course website: PHOT3190 Spring 2013 Webster University Leiden

Star Wars Traceroute - #WookieHowl

Star-Wars-Traceroute.png

Star Wars and TCP/IP what could be cooler?  I have been wanting to share this since I first came across this great network hack back in February.  This story made the rounds on all the popular tech blogs highlighting the work of Ryan Werber from Beagle Networks.  To see how he actually pulled off this great hack (including the code he used) checkout the original post on Beagle Networks. Unfortunately the original traceroute has been discontinued due to repeated denial of service attacks after the popularity of the original posting.  Thankfully, a new version (extended) has been posted that runs on IPv6.  If you want to run this fun traceroute yourself you still can, instructions can be found in the blog post Special Treat! New Star Wars Traceroute. Traceroute - is a computer network diagnostic tool used to trace the path of packets of information as they are sent from one computer to another.  The path of the packets are recorded at each node (or hop) in the network, relaying information on the time it takes to pas through each location.  This Star Wars hack is a great example of controlling internal networking tables to display host names of all the various hops as lines from the Star Wars screen scroll from the opening sequence of Episode IV A New Hope.

Below is the original IPv4 traceroute from back in February (so glad I took a screenshot of it since its no longer available)

#WookieHowl!

Star Wars Traceroute

Award Winning Course Design

AT&T Awards CEP807
AT&T Awards CEP807

I am proud to share the news that one of the online courses I have taught and developed has been recognized with an award of excellence in instructional technology.  The course CEP807/ED870 is the capstone course for the MAET Program at Michigan State University that requires students to develop an online portfolio sharing their academic, professional achievements and essay reflections.  This course encompasses many features, but most prominently are: authentic audience, learning by doing, peer learning, and public scholarship.

For the full story and recap of the course design visit the official 2013 AT&T Award Competition in Instructional Technology site.

Emotional Map Design - Experience iTunes

 Experience to study: purchasing an album on iTunes.

Emotional Map – a visual representation of the user experience of purchasing an album through Apple’s iTunes music store.  The Map can be read by using the vertical line to represent the main timeline of the process, with the horizontal text on the left indicating the individual steps in the process.  The lettered notes are indicated within each step, then mapped in color that ranges from negative (blue) emotion to positive (red) emotional experience.

emotionmap-SML
emotionmap-SML

Latent opportunities are ubiquitous: Pick an environment For this emotional experience I have established that I will study my own emotional experience of purchasing a digital music album online.

Who or what to study: For this study I will map my emotional experience of purchasing a music album from Apple iTunes from my laptop computer.

Establish a goal: My goal for this study is to identify areas of my experience that could be improved upon based on my emotional response to the various aspects of the experience.

Establishing modes and identifying touch-points:Modes:

  • Anticipation: Anticipation is the first mode, where the user reflects on the idea of purchasing a new album from iTunes.  Reflecting on previous experiences of purchasing music through iTunes from various devices, and any feelings of excitement or trepidation that may shape how the interaction is approached.
  • Launch (Enter): This is the second step where the user actually opens iTunes Store and gains access to the library of music, videos, podcasts, and other media available for purchase.
  • Engage: This being the third step, is where most of the interaction takes place.  This step is where the user interacts with the various components of the iTunes store and contain the majority of the touch-points of the purchasing process.
  • Exit: This is the step in which you have completed the transaction and leave the iTunes Store environment after your purchase is completed.
  • Reflection: The final stage in which you reflect upon the recent experience of purchasing an album through iTunes and how it compares to the anticipation stage from which previous experiences were used to foreshadow how the current experience would go.

Touch-points:

  1. Online: (Anticipation)
    1. browsing music online searching for something new.
    2. Finding a new band/song that is catchy and new.
    3. Looking them up to see what other works they have, and band info.
    4. Launching iTunes (Anticipation)
      1. Hoping that the artists album will be available.
      2. Looking forward to seeing if iTunes has other similar matches that would be new “discoveries”.
      3. Opening iTunes Store: (Launch/Enter)
        1. Waiting for store homepage to load.
        2. Notice the new items promoted on the homepage.
        3. Enjoying the design layout of the iTunes store.
        4. Noticing the clear separation of categorical items (music, movies, tv shows, apps, books).
        5. View Top Rated Charts (Engage)
          1. Notice the “young” music at the top.
          2. Surprised by what is downloaded most.
          3. Click on few songs that are unfamiliar by artist/name.
          4. Search for specific artist (Engage)
            1. Type in search field artist name
            2. Waiting for iTunes search to be completed
            3. notice the variety of search results showing multiple albums/tracks
            4. browse options based on price
            5. encouraged by filter options that appear on left hand side
            6. Select Album (Engage)
              1. Click on album of interest (latest release)
              2. see list of songs and associated popularity (rating)
              3. preview songs (30 sec) - go through all
              4. read band info
              5. frustrated there are no reviews
              6. evaluate if there are more than one song that is good
              7. Purchase Album (Engage)
                1. Hover over “Buy Album” button to consider the value of the album based on song preview and album price.
                2. Click “Buy Album” button
                3. Please there is no further “checkout process”
                4. Wait for Download (Exit)
                  1. Downloads fast pleasing that it doesn’t take much time.
                  2. impatient for entire album to finish.
                  3. Play Music (Reflection)
                    1. play entire album and listen to each song.
                    2. burn to CD for backup
                    3. Load music on mobile devices (Reflection)
                      1. load entire album on iPhone and iPad.
                      2. Listen to as travel music on daily commute.

This project was inspired by the Experience Map created by Erik Berkman from Little Spring Designs on improving the Starbucks experience.

Online Course Award - 2012 AT&T Awards

I am proud to announce that CEP 820: Teaching K12 Students Online (a full online course) has been recognized with an honorable mention for the MSU AT&T Award of Excellence. This course has seen a long history of iteration and revision. This course is a unique example of teaching K12 teachers how to teach online, through a fully online course.  Throughout the course, best practices, and innovative uses of technology were employed to serve as an exemplar online course in which all of the concepts and practices taught were demonstrated in the course environment.  To this aim, students in the course were able to experience principles of good design and gain first-hand experiences and reflect on the usage of various online teaching tools.

See the full AT&T Awards site for more information -http://attawards.msu.edu/winners/2012/cep-820

Additional details on the course can be found in the Awards Application, submitted by Dr. Leigh Wolf.

Media Communications & Fine Art Orientation

webster-pres-screenshot.png

To kick off the 2012 - 2013 academic year at Webster University Leiden each department was to present a short welcome/orientation presentation to the new incoming freshman and international transfer students.  For this presentation I created a short prezi that goes through the departmental overview.  The goal of this presentation was to showcase some of the great media and design aspects that continue to attract great students. Introduction video:

Here is the complete orientation presentation:

 

Skating on Thin Ice

The weather here in The Netherlands has been unseasonably cold lately.  Last week the snow and cold was so bad it caused many delays and cancellations in both flights and the train schedule.  Although it was cold and nasty out it didn’t stop many of the Dutch residents from taking advantage of the icy conditions to strap on a pair of ice skates and hit the canals.

I was amazed to see the volume of people over the last few days take to the canals for some recreational skating.  Personally, the ice was a little too thin for my taste, not to mention the many sections of open water that had yet to freeze.  Needless to say I was happy to watch from a bridge and take some shots of those daring skaters.  The image here was taken in Leiden Netherlands, just a few miles south of Amsterdam.

The image above was a handheld shot taken with a Nikon D300s and 35mm Nikkor f1.8 lens.

Presentation - Webster University Leiden

Webster-Prezi1.png

Below is the presentation that I gave at Webster University in Leiden Netherlands on January 31st, 2012 to the search committee for the Department Head of Media Communications & Fine Art.

Creating Infographics for research data

CEP-820-Survey-Infographic
CEP-820-Survey-Infographic

Infographics have become a popular new trend on consuming data in a more elegant fashion than the boring tables and charts of the past.  So this year when I was working on sharing the student data collected for an online course (CEP 820) I am teaching this spring semester, I wanted to branch out into the art of infographics to share this information with students.

Every semester the students in CEP 820 fill out an introductory survey as the first order of business for the course.  CEP 820 is a course offered to master level students in Masters in Educational Technology program (MAET) or Masters in Education program (MAED) at Michigan State University.  CEP 820 has a course title of Teaching Students Online, and is focused around the concepts, theory and practice of developing online courses and modules for a variety of educational needs.  This survey is used to help this fully online class get a better perspective of the makeup of the study body.

This year I wanted to do something a little more contemporary with the data.  In the past the students are usually presented with a few graphs and statistics about the composition of the course.  For this year I decided to go a little out of the way and create an infographic poster.  My intent to create this poster was two fold.  First, I wanted something more contemporary and fun for the students to see and explore the data with.  Second, I wanted to create something that can easily be repurposed by any of the students or instructors of this course (eg paper/conference presentations, web portfolios, etc.).

Creating this infographic was very fun.  It allows the artist to represent data in a much more compelling way than just presenting the data as a standard chart.  Now, I'm not advocating that standard charts or data tables ever go away, it's just nice to have an informative poster in addition that can serve as a great entryway to get people interested in the data behind research.

I look forward to developing more infographics on some research that is currently ongoing.