Professional

Keynote: 2021 Winter Games Conference

Learning Futures: Designing the Horizon

I was thrilled to deliver the opening keynote address for the 2021 Winter Games conference, hosted by ASU’s ShapingEDU community and partners. Below is the publicly shared Zoom recording. Special thanks to my colleagues Dr. Punya Mishra and Jodie Donner for joining me in sharing our work.

Additionally, we also just released the second installment of our special issue in the ASU Journal Current Issues in Education, an Open Access Journal.

Vol 22 No 1 (Special Issue) Shaping the Futures of Learning in the Digital Age Part 2

Slice of PI Podcast Appearance: Part 2

Part 2 on MLFTC’s IgnitED Labs with Dr. Sean Leahy, Director of Technology Initiatives, and Jodie Donner, Lead Technology Strategist and Head of IgnitED Labs.
— Slice of PI

This is the second of our two-part interview with Claire and Hannah from the Slice of PI podcast. We had so much to say in our interview they had to split it into two episodes (IgnitED Labs Interview Part 1).

For more information on the labs discussed, please head over to the IgnitED Labs website to see what we’ve been up to.

Learning (Hu)Man

Around the Flagpole: The What, Why, and How of Learner-Centered Everything

Well campers… thats a wrap!

With the end of Learning(Hu)Man today, I’m reminded of how fun this event was. It was a real pleasure to not only present, but to moderate this amazing panel. It was interesting to see how various organizations have been building experiences with students at the center. Specifically, it was interesting to hear the approach of Instructure, the owners of CMS platform Canvas, and how their approach to creating spaces for students aligns with the work from ASU and Michigan State University.

Perhaps most impressive, was the inclusion of our students Sabrina in this panel. She brought the much needed student perspective to this panel all about center-role of students in the development of learning experiences.

A major thanks to Laura for organizing this session and the invitation to moderate.

If it’s not in service of learners, then who is it serving?
— ASU Learning(Hu)Man 2020
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Multiple ways to connect - a virtual experience

While the online camp experience had several ways to connect, web streaming, Zoom, the organizers also provided a unique way to get more immersed in the ‘virtual’ environment through a virtual Second Life-esque experience called VirBELA. I thought this was a really compelling way to try and reach a deeper level of immersion while participating in the event remotely.

Reflections - Powered by Illustration

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One of the fun elements of participating in events hosted and run out of the ShapingEDU community and ASU UTO - is the always present graphic illustrators who capture the conversations (big and small) and create these rich assets that capture the spirit and energy of the events.

Looking forward to returning to camp next summer!

The Futures of Learning in the Fourth Industrial Revolution - Keynote

On July 11, 2019 I had the pleasure to address the audience of the Global Learn 2019 Conference in Princeton New Jersey with a keynote focused around a growing area of my research on the preferable, plausible, and possible futures of the Fourth Industrial Revolution. The keynote titled ‘The Futures of Learning in the Fourth Industrial Revolution’ took the audience through an exploration of the challenges to the traditional educational system presented by the Fourth Industrial Revolution (FIR), and presented three different vignettes of emerging technology that will drive the need for educators, technologists, and leaders to understand how to leverage these new disruptive technologies to work towards the ‘preferred’ futures of their organizations.

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The technology vignettes that I discussed in this keynote were: Open Learning & Smart Materials, Augmented Reality (AR), and Artificial Intelligence in education (AIEd). Each vignette presented the audience with examples of these categories of technology disruptions and the opportunities they present the current systems of education in terms of how we think about the role and intersection of technology and learning. While these technologies give hope to a wide range of new possibilities, they are not without their concerns, and not all technologies are welcomed.

To address this issue I also discussed the role of working to identify the ‘unintended’ consequences of emerging technology through the theoretical metaphor of the Black Swan Theory. Through this theoretical methodology, leaders are encouraged to work to understand the deeper levels of impact that adopting various technologies may have on a given population. A repeated quote from the lecture derived from my published work (Leahy, Holland, & Ward (2019):

Technologies are not neutral entities, they are values-laden, and become culturally embodied when integrated into practice, and as a result have the capacity to restrict or transform learning
— Leahy, Holland, & Ward (2019)

The keynote concludes by addressing the use of a Futures Studies framework approach to working towards the possible, probable, and preferable futures as described by Wendell Bell (1977).

Smart thoughts: Designing the future

I was recently asked to share my thoughts on the future as a design space in a short essay for the launch of The Guide Project. The goal of the Guide Project is to connect the communities of practice designing the future. The Guide’s aim is to “accelerate novel, audacious, ways to improve - and then create - human futures in which we can thrive.”

The Guide Project is an inititative run out of the ASU Herberger Institute for Design and the Arts. Needless to say I was honored to contribute a small piece of writing to this impressive project.

“Let’s think the unthinkable, let’s do the undoable. Let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.”
— Douglas Adams (1987)

I wrote this short essay based on the prompt: The human future as a design space – what does that mean to you?

This essay appears along 29 other contributors in the section entitled “Smart Thoughts about designing the future”. I approached this this essay by considering a preferable future space designed to leverage technology in the near-ish distance of 20-35 years and what that might look like from a personal-to-physical space interactions. This future scenario also takes the assumption that we are well into the Fourth Industrial Revolution brought on by the Third Age of Computing. Putting aside all of the potential challenges and factors that might militate against this preferable future, I presented the following exercises in thought.

Online Article: Design Your Life-Long-Learning Places For an Augmented You

Written by Dr. Sean Leahy, with editorial support from Dr. Joel Garreau

Unconference: Dreamers Doers & Drivers of the Future of Learning

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On April 25-27, 2018 I joined a small group of higher education change-makers for an unconference around the "Future of Learning in a Digital Age" in Scottsdale Arizona. The Conference was structured loosely around three main tracks: 1) Research to Action, 2) Mixed Reality Environments and Student Centered Learning Frontiers, and 3) Organizational Network Models.

An unconference, also called an Open Space conference, is a participant-driven meeting. The term “unconference” has been applied, or self-applied, to a wide range of gatherings that try to avoid one or more aspects of a conventional conference, such as fees, sponsored presentations, and top-down organization.
— wikipedia.org

The unconference structure of this convening allowed for a free (open) conversational flow with loads of great ideas (big and small) and a variety of perspectives on the emerging themes. While there were many high energy "neighborhoods" of discussion, I was particularly drawn to the discussions around Mixed Reality and discussion around use, deployment, contextual relevance, and scalability within the context of one-three-five years. Additionally, on the last day of the unconference I was engaged in conversations around the growing desire and challenges of Micro Credentialing.

Throughout the event participants used the Twitter hashtag #shapingEDU to share the ideas and connections from the unconference with the intention of continuing the conversation long after the two day event was completed.

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The event (including presentations and discussions and share-outs) was captured via graphic facilitator. The full unconference is available at: https://uto.asu.edu/shapingedu where you can access all of the images and files shared. 

I am very much looking forward to continuing the discussions around the future of learning in the digital age.

ASU+GSV Summit 2018 - San Diego California

The week of April 16-18th, 2018 roughly 4,000 people ascended on the beautiful city of San Diego, CA to attend the 9th ASU+GSV Summit. The event proved to be a wonderful experience to share information, listen to engaging presentations, and make new meaningful connections.

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Started in 2010 with a collaboration between Arizona State University and Global Silicon Valley (GSV), the annual ASU+GSV Summit is the industry catalyst for elevating dialogue and driving action around raising learning and career outcomes through scaled innovation.
— asugsvsummit.com

As the Director of Technology Initiatives for the Mary Lou Fulton Teachers College I went to the summit with the goal of showcasing our development of the new IgnitED Labs that are designed as open, hands-on, learner-centered creative spaces where users can explore and play with new and emerging technologies that can serve a role in teaching and learning. The IgnitED Labs were designed to go beyond the scope of traditional computer labs and provide students opportunities to create knowledge, and skill sets through emerging technologies. These innovative spaces allow for users to create and tweak, tinker and play, and ultimately improve the learner experience through their discoveries.

ASU Booth at ASU+GSV Summit 2018

ASU Booth at ASU+GSV Summit 2018

To help showcase the variety (sample) of equipment that will be used in the new lab spaces I packed a high powered gaming laptop and an Oculus Rift into a Pelican travel case and threw in a Shpero SPRK+ and a Raspberry Pi touchscreen as well. The IgnitED Labs project was graciously allowed to join the folks from ASU Ed Plus in their booth.  The booth was well positioned in the summit floor and had a high amount of visibility and traffic.

Overall it was great experience and opportunity for us to share the innovative work taking place in our office / college / university in a truly connected and global event.

INTED 2018 Conference Presentation: Beyond Web 3.0

Image courtesy of INTED 2018

Image courtesy of INTED 2018

After a short 6 months following our initial meeting in Washington DC, our small group of researchers from Arizona State University and Dublin City University converged on the beautiful city of Valencia Spain to deliver our paper on our initial collaborative work to develop an international research group on future educational technologies. As a milestone in our efforts to form a research collaborative, this paper serves as our initial plans on how we intend to develop our network.

The 12th International Technology, Education and Development Conference, was held in Valencia Spain over the 5th, 6th and 7th of March, 2018.

Beyond Web 3.0: International collaboration exploring learning ecologies and teacher professional development for the Diamond Age

Link to paper abstract: INTED 2018 Proceedings

Abstract
The purpose of this oral presentation is to share the process and outcomes of an international collaboration exploring the futurology of educational technology. This multi-phased collaboration centers on envisioning the impacts of future technologies within the classroom and articulating resultant implications for teacher professional development. It leverages interdisciplinary knowledge and expertise from within and beyond educational colleges in partner universities, namely, the Mary Lou Fulton Teachers College in Arizona State University, United States of America, and the Institute of Education in Dublin City University, Ireland.

A question at the heart of this collaborative study was how can we prepare the teachers of tomorrow to use technology in the classroom in the most effective way possible? Given the rapid development of technology and the subsequent adoption in formal and informal educational settings, how can we prepare a new generation of educators to adopt, and optimize technologies in their classroom? According to the 2017 New Horizons K-12 Report, Artificial Intelligence (AI) and the Internet of Things (IoT) will be generally adopted by 2022 (Freeman, Adams, Becker, Cummings, Davis & Giesinger, 2017). Artificial Intelligence is often thought of the “next wave” of technology, but our goal is to move beyond the near future, and look to what will be the “new” technology 25 to 30 years from now. Using the forecast of common “narrow” AI implementations across classrooms within five years as the baseline for our model, we aim to envision what technologies will have an influence on, and be implemented within, learning ecologies over the next several decades, an era we describe as the ‘Diamond Age’.

The proposed oral paper presentation will discuss the need for such a collaborative project, the current development of the multi-phased, multi-year project scope, and the future directions and joint-program goals. In many cases, the education sector handles new and emerging technology in a reactionary fashion. One of the aims of this collaborative project is to look at educational technology from a futurist perspective to lay a thought provoking foundational model in order to redefine what education may look like in the “classroom of tomorrow”. The intended goal of this futurist model of educational technology is to re-conceptualize how teacher preparation programs think about preparing future educators.

References:
[1] Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.
Keywords: Educational technology, futurology, emerging technology, futurist model, semantic web.

NASA Space Apps Challenge 2016

I recently had a wonderful opportunity to participate in this years NASA SPACE APPS CHALLENGE hackathon as a jury member for the ESA SBIC location in Noordwijk, the Netherlands.  I was already familiar with the event from the previous year, but this was the first time I was able to officially participate.  I had a wonderful time meeting the fellow jury members, and most of all meeting all of the participants and getting to see all of the creative and innovative proposed solutions to this years set of NASA challenges.

NASA SPACE APPS CHALLENGE 2016

NASA SPACE APPS CHALLENGE 2016

To better understand how this event works, NASA releases a set of challenges that range in scope and complexity for a community of "thinkers or hackers" to work together and come up with creative solutions. 

Global Community, Out-of-this-World Innovation
For 48-72 hours across the world, problem solvers like you join us for NASA’s International Space Apps Challenge, one of the largest hackathons in the universe. Empowered by open data, you collaborate with strangers, colleagues, friends, and family to solve perplexing challenges in new and unexpected ways — from designing an interactive space glove to natural language processing to clean water mapping. Join us on our open data mission, and show us how you innovate.
— NASA Space Apps Challenge 2016

The participants gave their 4-minute presentations to the jury and peers after 48 hours of hard work, collaboration, and I'm sure many energy drinks. It was a hard group to judge since there were so many strong ideas.  In the end three groups were selected to move to the next round of the global competition. 

  • Toilettronic - a project aimed at simplifying the toilet experiences of space flight and stay at the ISS through wearable technology and gamification.  This group impressed the crowd with their "in-the-box" thinking on how to reduce the stress of toilet experiences in space.
  • Leaky Rivers - a mobile application focused on the use of public data and geographical information systems to inform the public on dangers of floods, with the aim of providing real-time warning systems for those who may be in or near areas of flood waters.
  • SenseAIR - a mobile platform using public data that helps inform individuals of their exposure to pollutants by using real-time spatial information. This group was chosen as the "People's Choice Award"

For a full look at all of the groups and their projects please visit the Noordwijk Location NASA SPACE APPS CHALLENGE 2016 page.  Currently the SenseAIR group is a semifinalist in the People's Choice Award category and is in 7th place overall.  With a little luck and some voting they have a good chance to make the finals. 

I am looking forward to next years competition and to see what the new challenges will be.  Hopefully I'll see you there.

2016 Faculty Exhibition - May Gallery

I am happy to announce that I will be showing some recent work in the annual faculty exhibition in January 2016.  The work I have selected to show was from an earlier post on Low-Poly Portraits I created.  

Gallery Dates & Times
January 22 - February 19th, 2016
May Gallery - 2nd Floor Sverdrup Building
8300 Big Bend Boulevard
Webster Groves MO 63119

Opening Reception on Friday January 22nd, 2016 from 5-7pm (CST). 
For more information on the photography exhibition, and a complete list of other artists please visit the May Gallery Website.

For more details on the creation of the portraits, please see the original Low-Poly Portraits post detailing the idea and process of how the images were created and how the masks were made.